Media Coverage

Bird Time Lucky!

Really there’s no point in anyone turning up for E3, is there? Really, just shut it all down. Because Devolver Digital is working with Mediatonic to remake Hatoful Boyfriend, a tale of romance, intrigue and adventure at an exclusive school.

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Wired Magazine previews Hatoful Boyfriend for PC

No matter what Sony, Microsoft or Nintendo have to offer, nothing will compare to the flight of fancy that is Hatoful Boyfriend. After all, will Halo 5 let you pursue romance with pigeons?

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Bird dating sim Hatoful Boyfriend is a bizarre delight

"It's also the most bonkers game I've ever played."

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How can small firms benefit from big data?

The BBC speak with Mediatonic about the rise of Big Data and its potential for SME's

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Big data means big dividends for UK businesses

Microsoft talks with Mediatonic CoFounder Dave Bailey about the value of big data to UK businesses

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Microsoft News Centre

Computer games get smarter with Microsoft’s cloud

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Jim Griffiths talks to BAFTA about creativity at Mediatonic

Jim (writer for the BAFTA nominated Amateur Surgeon Hospital) discusses his "challenging but massively rewarding" role as a creative producer & writer.

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PlayStation blog reveals Foul Play coming to PS4 and PS Vita!

We’re very excited to lift the curtain on our return to Sony platforms with Foul Play, coming soon to PS Vita and PS4!

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Microsoft signs up Mediatonic with XBOX One indie list

TechieNews reveals Mediatonic's inclusion in Microsoft's latest XBOX ONE indie developer list...

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Cloud Computing Intelligence spotlights Mediatonic’s technology

"Microsoft brings best-in-class integration between the cloud platform and analytics whilst integrating with our wider technology stack."

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Gamesauce covers Paul Croft’s Casual Connect briefing in Seattle

Cofounder Paul Croft speaks at Casual Connect in Seattle on the changing games industry

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Develop asks our Co-Founder, Dave Bailey about Games as a Service

"All the major tech businesses are going to be bringing disruptive web-connected devices to the market and this will only increase the importance and ubiquity of Games as a Service."

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