People at Mediatonic

Some of our team members discuss their work and explain why they decided to join Mediatonic Games.

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Marija

Artist

Jamie

Server-side Engineer

Monica

Artist

Ross

Client-side engineer

James

Production Assistant

Jim

Creative Producer

Kevin

Product Strategy Director

Paras

Financial Controller

Kash

Animator

Nick

Associate Producer

Manuel

Mobile Engineer

Adam

Artist

Jeff

Creative Producer

Gerald

Associate Producer

Marija, Artist

What's your role at MT?

I work as a Games Artist, producing assets for games, creating backgrounds and designing new characters.

Why did you decide to join Mediatonic?

I decided to join the company because there are plenty of opportunities to express my creativity, meet professional game designers and developers, and find out how the industry works while being a part of it.

Which projects have you been involved in?

I have been involved in a variety of projects since my very first day in the company. I’ve produced the artwork for a mixture online social games and iPhone and iPad titles.

What was your background prior to working at MT?

I came to the UK to study for a Multimedia course at Brunel University where I heard about Mediatonic. Before that I’d built up a portfolio of freelance work including illustrating a children’s book, some graphic design and traditional art commissions.

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Jamie, Server-side Engineer

What's your role at MT?

As a server-side developer, I am responsible for data architecture, content management, database maintenance and management of our bespoke PHP/MySQL framework, which powers the API for each of our online games.

Why did you decide to join Mediatonic?

A long-time gamer since I was given an Amiga 500 for my ninth birthday, I was immediately drawn to Mediatonic's focus on humour, writing quality and the production values of the company's games. Leaving behind a career in front-end Web development in order to flex my brain with "proper" programming, the PHP developer's role at Mediatonic was an instant, sure fit for me.

Which projects have you been involved in?

During work hours, I have taken over the server-side development lead for both Disney's Superbia, an online social game for teens, and Amateur Surgeon Hospital, a Facebook strategy game we built for Adult Swim. Out of hours, I organise and run the Mediatonic Dungeons & Dragons roleplaying group and am busy designing several games for Mediatonic Labs.

What was your background prior to working at MT?

I wasn't always a techie - I originally graduated with a degree in Classics. Returning to university to study a more vocational subject, I majored in Distributed Information Systems and, prior to joining Mediatonic, had 7 years' programming experience in PHP, MySQL, Java and front-end technologies (XHTML, UX, Javascript). I'm considering taking an MA in Digital Games Theory and Design.

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Monica, Artist

What's your role at MT?

I'm working as an artist, which generally involves a mix of creating artwork for use in-game and concept art for pitches. There's always so many things that need to be drawn!

Why did you decide to join Mediatonic?

It seemed like a really dynamic and friendly company, with a somewhat quirky style and mentality that came through in the games I saw. The social aspects like board game evenings were really appealing as well. (Ok, I'll admit it. I only joined for the board games.)

Which projects have you been involved in?

I worked on a few pitches, as well as Amateur Hospital and Superbia. Looking forward to getting to work on lots more in the future!

What was your background prior to working at MT?

After doing law at University, I worked in a few different places before freelancing as an artist and eventually getting hired at Mediatonic. Video games and art were always passions of mine, so I've always been drawing and I used to work in Game retail stores during college.

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Ross, Client-side Engineer

What's your role at MT?

I'm a game developer. Mostly programming, but game design awareness is an important part of the role too.

Why did you decide to join Mediatonic?

I was a rookie developer and Mediatonic offered me the chance to work in the industry and improve my skills whilst gaining experience. I was the first person to be hired at Mediatonic’s office which means I've seen the company grow from year to year.

Which projects have you been involved in?

So many I've lost count! 'Amateur Surgeon' has been the series I've worked the most on, though there have been plenty of others ranging from mini games for mobile to huge Facebook social games.

What was your background prior to working at MT?

I learned games programming from books and tutorials and after building some small-scale games for online arcade sites I put together an online portfolio.

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James, Production Assistant

What's your role at MT?

I am a Production Assistant which basically means I work alongside the Producers on different projects helping out with a range of tasks such as monitoring and implementing art assets.

Why did you decide to join Mediatonic?

I started out as an intern eager to work in the games industry. I fell in love with the atmosphere and people who work here and was lucky enough to be asked to stay.

Which projects have you been involved in?

I have been involved in a few projects over the last year. I began doing Quality Assurance work on several projects before I began to get involved with Disney’s Superbia which is when I moved from being an Intern to a permanent employee. Most recently I’ve started work on a new mobile title.

What was your background prior to working at MT?

I entered the games industry through rather an odd route. I have a degree in philosophy and there was a time when I was training to be a secondary school teacher. Teaching, it turns out, was not for me. After a brief stint volunteering as a writer for several gaming blogs I took an internship with Mediatonic and here I am!

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Jim, Creative Producer

What's your role at MT?

I'm one of the "Creative Producers" here, which means that I'm responsible not just for the day-to-day running of the projects (which is what a "normal" producer would focus on), but also creating big chunks of the content. In my case I tend to handle the narrative of our games: character creation, story, world and dialogue - but I also get a say in sections of design as well. It's a really broad role - definitely very challenging - but uniquely satisfying when everything comes together. I also get to work very closely with all the different team members (and we have a truly brilliant, brilliant team here), which means I'm very connected to all the areas of each project I work on - which I think is something very interesting about how Mediatonic works, and makes me feel pretty lucky to be here.

Why did you decide to join Mediatonic?

I've always wanted to work in the videogame industry. I love games with heart and humour, and when I joined five years ago, Mediatonic was really and truly a super-plucky upstart swinging way above its weight and pitching to make deep, funny games in Flash. At the time, Flash games really were not well thought of. I was amazingly happy to join as the writer on Amateur Surgeon - which went on to be a big success for us, and a series that we're still making new games for today. We worked hard and did something new and unexpected and genuinely good - who wouldn't want to be part of that?

Which projects have you been involved in?

Well, the big one is Amateur Surgeon! I've written on every Surgeon game we've made, which now up to five different games, released on many, many different platforms. I'm also very proud to have helped create "Monsters (Probably) Stole my Princess!" which was our first ever console game (and won an award for beingfunny); I also worked on "Who's That Flying?!" which was our second PSP game, created by one of our amazing artists, Adam Walker, and most recently I've been building the world of Amateur Surgeon Hospital. Those are the big ones, but I've also been producer on many of the other games we did for Adultswim, including Gigolo Assassin and Meowcenaries.

What was your background prior to working at MT?

I studied English and Drama at University and had been working as a journalist for the three years before I joined Mediatonic. I was writing about car engines, and applying for all the jobs on videogame magazines. "Writer" wasn't a role that really existed for games companies then (and it's still pretty rare) so I'm very lucky to be working in the industry!

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Kevin, Product Strategy Director

What's your role at MT?

I provide a link to our projects and the market. In the early stage this requires identifying where the business opportunity is and guiding the project towards those opportunities. Later on, it is a question of analysing the quantitative and qualitative data that we have for specific projects, and using that to prioritise the roadmap in order to maximize the return. I'm constantly working to build up our analytics tools and know-how so we can provide a best-in-class service to our partners.

Why did you decide to join Mediatonic?

The biggest draw for me was the talented multi-disciplinary creative teams and the fact that it is all contained close together in a flat structure that embraces fluid communication and quick actions. Furthermore, the variety of platforms and partners that we work with provides unparalleled visibility on the entire videogames industry. It's an exciting time for the company as the scale of projects coming in continue to get larger and larger and we ramp up our capabilities accordingly.

Which projects have you been involved in?

To date I've been working a lot on moving our internal tools and processes to the next level as well as helping to prepare some of the early stage pitches that we provided to partners on request. I have had some input on the analytics and free-to-play economy of our live games, Superbia and Amateur Surgeon Hospital respectively, as well as provided similar input for our unrealised titles.

What was your background prior to working at MT?

My roots are deeply in technology having completed a B.A. (Mod.) in ICT from Trinity College Dublin and beginning my professional career as a Software Engineer for an American online learning company, Skillsoft. Following that, I moved to a research postion at Barcelona Supercomputing Center and then achieved an MBA in Strategy and Finance at ESADE Business School to bolster my business knowledge. My last position was as a Product Manager at Digital Chocolate where I took the online game Galaxy Life from it's conception to launch and beyond. This is still Digital Chocolate's largest online game and was recently nominated for the Golden Joystick award so I'm happy to see that all my hard work and effort still has an impact and look forward to creating more long lasting successes at Mediatonic.

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Paras, Financial Controller

What's your role at MT?

I’m responsible for the production of management and financial accounts for the company and I forecast and manage expenditure against our annual plans.

Why did you decide to join Mediatonic?

I first joined Mediatonic on a part-time basis when the founders incorporated in 2005. After working with the company for five years and watching it grow, I took on a full time role in 2010.

What was your background prior to working at MT?

I’m a fully qualified Chartered Certified Accountant and was awarded Fellow Membership of the Chartered Association of Certified Accountants (ACCA) in 2007. Prior to joining Mediatonic I was a Management Accountant at Citibase Plc for 5 years as part of the senior management team there. I also gained experience as a Senior Audtior at at Mackenzie Field for 6 years.

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Kash, Animator

What's your role at MT?

At Mediatonic my role is to make super cool character animations and special effects, which are all put into our super awesome games.

Why did you decide to join Mediatonic?

I would have to say it was the humour in the Mediatonic games, which convinced me that working there would be a fun and enjoyable experience. At the time of applying for the job I had played several of their games like Amateur surgeon 1 and 2 and Monsters (Probably) Stole My Princess, and was impressed by both the art styles as well as the fun but challenging gameplay.

Which projects have you been involved in?

The projects I have been involved in are 1000 Tiny Claws, , Inappropriate Llama Disaster, Superbia, Robot Unicorn Attack Evolution and Foul Play.

What was your background prior to working at MT?

Before joining Mediatonic I was a student studying animation at Westminster University.

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Nick, Associate Producer

What's your role at MT?

I'm an Associate Producer here at MT, so I generally worry about schedules and annoy the development team with unreasonable tea and biscuit demands as well as the occasional ad-hoc Halo rap battle.

Why did you decide to join Mediatonic?

Well I love pick-up-and-play, arcade style games and could really sense the humour in the company from the games the guys were making; it felt like this was a bunch of people who were making games they wanted to make and were injecting them with a very British sense of humour. Even though we're bigger now, I like to think we still have that same sense of fun and mischief in our games.

Which projects have you been involved in?

Since joining the company I've been mostly involved with Disney's Superbia... go play it now!

What was your background prior to working at MT?

I spent just over 5 years at SEGA before joining Mediatonic, working my way up from QA tester to Project Lead. I like to think it gives me an appreciation for the hard work that goes into games from the ground up (those poor QA guys get a bad rap!)

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Manuel, Lead Mobile Engineer

What's your role at MT?

I'm the Lead Mobile Developer here. My job includes writing code every day and working with a team of programmers, artists and producers to create games that make us proud.

Why did you decide to join Mediatonic?

Mediatonic has an amazing culture and excellent technical talent, so it wasn't hard to make the jump. Also London is a really exciting city :-)

Which projects have you been involved in?

Inappropriate Llama Disaster, Amateur Surgeon 2, and a few others I can't talk about yet!

What was your background prior to working at MT?

I grew up in Spain playing games on my brother's Amstrad CPC6128. I studied Computer Science at university, and soon got interested in games development. After a few years on academic research, I started my career as a game programmer making iPhone games in the early days of the App Store. Now I get to work with amazing people doing what I love every day.

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Adam, Artist

What's your role at MT?

Illustrator, I do some of the silly drawings for our games. Everything from UI and game logos to character design and background art.

Why did you decide to join Mediatonic?

Video games have always been a massive influence in my artwork growing up, one of my favourite things about getting the latest Mario game was the instruction booklet as I would spend ages drawing all the enemies from the profiles in the back. I guess I always knew that it was someone’s job to draw all these awesome things, but never realised it would be anything more than a hobby for me until I came across Mediatonic online. It seemed like a really exciting place to work because they were making small, super fun games with real character and I hoped my silly monster drawings could maybe fit in with all of that.

Which projects have you been involved in?

I have been fortunate enough to work on some really big titles here from lots of really cool brands/companies. The stand out ones for me would be our own IPs where I have been given a lot of creative freedom in setting the art style for the games. Must. Eat. Birds was our first iPhone game. Monsters (Probably) Stole My Princess was our first PSP minis title (and later XBLIG) Who's That Flying?! (PSP Minis) and now Foul Play, our first full XBLA title (still deep in production at the moment)

What was your background prior to working at MT?

Before Mediatonic I worked as a graphic designer and illustration was just a hobby. I worked at a couple of small studios doing more corporate design and a bit of web design but all the time drawing drawing drawing in my spare time. The design world got me comfortable with all the industry tools and in the evenings I would turn those programmes into monster making machines for my own amusement.

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Jeff, Creative Producer

What's your role at MT?

I'm a Creative Producer at Mediatonic - the creative part is coming up with new game ideas, and wrapping them in stories and worlds that we hope make people care and want to play more.

The production part involves working every day with a team of talented people, making sure they all have what they need to make awesome vidjagames on time and to budget.

Why did you decide to join Mediatonic?

It's the emphasis on story and humour from original concept straight through to the end of development that I found totally refreshing - but it's the people I work with every day, and the ambition of the company that keeps it special.

Which projects have you been involved in?

Foul Play (XBLA), 1000 Tiny Claws (PSP minis), Moshling Catapult, Back to the Future: Blitz Through Time, Micro GP, Ocean Snapper, Vancouver 2010 Minigames, Toy Story: Woody's Great Escape

What was your background prior to working at MT?

I had a degree in Modern Drama, as well as a wealth of experience as a barman, a music store salesman, an admin assistant, a guy who measured buildings for council tax purposes and (wonderfully) a Corporate Partnership fundraiser at Macmillan Cancer Support. All of which, clearly, pointed towards a later career in game development.

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Gerald, Associate Producer

What's your role at MT?

I'm the Associate Producer on Foul Play, Mediatonic's first XBLA game, and I work closely with the project's Creative Producer (Jeff Tanton) to co-ordinate what our incredibly talented team get up to.

Why did you decide to join Mediatonic?

Simply put, Mediatonic has a reputation as being one of the best independent studios in the UK and, moreover, a brilliant place to work - joining was an easy decision :)

Which projects have you been involved in?

Foul Play is the only title I've worked on since joining and I'm loving every second of it - great project to work on!

What was your background prior to working at MT?

I started out in the industry as a Software Tester for EA before moving onto Disney Interactive Studios where I co-managed a Functionality and Localisation QA Team. After Disney, I had a brief stint away from games working at Sony as Content Coordinator for their Digital Comics Team: After that project ended, I decided that I'd missed games terribly and hence resumed my journey along the hallowed path that is QA - joining Mindshapes as their QA Manager. It was at Mindshapes where I eventually moved into Production (as an AP) before joining the folks here at Tonic Towers. Along the way, I've had the good fortune of working on some great titles - most notably, Burnout Paradise, Battlefield: Bad Company, Need for Speed: Pro Street, Pure, Epic Mickey and Split Second.

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